Pretty nasty thief build, its a video and doesnt show the traits though....but u can see how powerful thiefs can be
http://www.youtube.com/watch?v=WrXhcjgCUTA

Video wrote:Build used:
Traits:
10 Deadly Arts - Mug (deals damage on steal)
30 Acrobatics - Power of Inertia (gives 1 Might on roll), Vigorous Recovery (gives 10+ seconds of Vigor on heal), Quick Pockets (gives 3 initiative on weapon swap while in combat)
30 Trickery - Thrill of the Crime (gives 10+ seconds of Swiftness, Fury and 1 Might on steal), Trickster (20% faster recharge on Haste and Roll for Initiative), Hastened Replenishment (gives 4 initiative when using the healing skill)
Armor Runes: 5x Ranger (+165 precision and + 9% crit damage), 1x Divinity (+10 points to all stats + 3% critical damage)
Weapon Sigils: Earth (60% chance to bleed on critical) + Frailty (30% chance to cause vulnerability on critical) on pistols, Battle on shortbow
Amulet and Jewel: Berserker's+Knight's








Bloodwyne wrote:Jeah when i say sth needs to be nerfed i only express my frustration with this class/skill.99% of the talks about what has to be nerfed and what has to be buffed is hot air anyway since it includes a huge amount of factors.

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