Its too populated. This places us at the top ranking. Contrary to popular belief, the top ranked servers are not the most skilled, they are the largest. The ones that can maintain the highest average population in WvW the most hours of the day.
By playing on FS, we are relegated to playing against other very high population servers. Vizunah has been matched against us for as a long as I can recall, and they have zergs on every map, basically 24/7. Even as it becomes 4, 5, 6am in europe, the Vizunah zerg carries on. They have a large community from Canada and Australia, and they can zerg 24/7.
Even the other servers we will face have large zerg forces. They are no larger than our own, but frankly, our own zergs are fairly massive.
Zerging objectives isn't fun. Zerg forces are used to zerg down objectives, and defend objectives from other zergs. Mostly using siege. Siege warfare isn't fun. Its the crafting version of WvW.
The maps are too small for our server populations size. The maps are tiny. You can hit each objective with siege from the safety of the previous objective. This isn't too bad to deal with if the population matches the size of the maps, but on Far Shiverpeaks this is never the case. Even in off hours, Viz has a massive force, and if you at any point go out in the WvW maps it won't be long before you run into them.
The maps aren't just too small, but they tell the enemy where you are as soon as you fight anything, even mobs. Because they are so tiny, and because they give so much info about where fighting is happening, and because zergs are always on speed, you've basically always got to deal with whatever main force is out and about, even during off hours.
The zergs lead to massively long WvW Que times. The longest I've seen is somewhere north of 2 hours, but I know its longer in the middle of primetime trying to get into EB. A 2 hour wait to play WvW is simply unacceptable.
On a zerg server, you will always need a larger group to be successful. Getting a larger force into the same map is nearly impossible. Today, we timed joining EB at the exact moment the server rematching ended and still only about half the group was able to get in after a Que time of some minutes, and the rest didnt get in for almost an hour or more.
Larger zergs present larger clipping problems. Even if we decided that we were gonna stick it out and do the zerg versus zerg thing, having a fight against a very large force in this game is crappier than most because of the way that the clipping works. The game will only load so many players onto your computer at once, and which ones are largely determined by proximity. This seems to hold off on loading enemies, until you are VERY close to them, and VERY far away from your allies. Many times this has lead to myself running basically into a suicide situation because I had no idea there were 4+ groups where i was about to teleport/leap.
I will probably come back and add more issues with the Far Shiverpeaks population as they come to mind, but I think this is a good start as to why we should start considering a world transfer.
I think TNA is a great alliance, but I wonder if they are as committed to fighting enemies or if they just want objective farm points.